Fallout 4 mods have arrived on PS4 kinda
Bethesda announced today that it has updated the Fallout 4 creation kit to support PS4 mods, and some mod creators have already begun converting their work over for use with the PS4.
You can see all available Fallout 4 PS4 mods here, and add the ones you like to your library. Expect many more to arrive in the next few days as more creators port their add-ons over.
Although you can add these mods to your library ready for download, it doesn’t look like they’re live in the PS4 build of Fallout 4 at time of writing. That may change really soon – there’s a new Fallout 4 patch currently in certification for PS4 and Xbox One.
The patch notes for Fallout 4 update 1.8 specifically mention mods, so it seems safe to assume it will switch them on when it drops. That could even be this week, depending on how quickly the patch makes it through the certification process.
Mods have been available for Fallout 4 on Xbox One since May, but it took a while for Sony and Bethesda to hash out an agreement – at one stage the whole thing was very nearly axed altogether. If the situation with Fallout 4 is the same as Xbox One, you won’t see Fallout 4 PS4 mods with external assets.
Oh, and here are the Fallout 4 update 1.8 patch notes:
Fixed an issue in which some sound effects would not persist after reloading in an area
Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
Fixed an issues with spaces in Mods search queries
Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
Doubled the amount of browse-able tiles in the Mods menu
Fixed a rare crash that would occur when a Mod had an unexpected data structure
Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
Fixed an issue in which some Mods images would not load when scrolling quickly
A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out